Dev 1.04 | Sprint 4 [11.26.2020–12.17.2020]

2 min readJan 12, 2021


Photo by Christopher Gower

After incorporating our lessons from our third development sprint, we jumped into our fourth development sprint.

Team: 5 Developers (part-time)

For this next sprint, we continued building our re-usable components from our atomic design system.

Selected Tasks:

  • Molecules | Cards
  • Molecules | Checkout Components
  • Molecules | Image + Info
  • Molecules | Dropdown
  • Organism | Navigation Bars

Key Learnings:

  • There are components that have dependencies on each other. A quick brainstorm of major components during sprint planning helps to identify dependencies and how to best distribute tasks.
  • To more accurately map out product schedule and better distribute tasks, our team adopted a scrum point weighting system that helps us gauge how long each task will take.
  • 1 = 1 hour
  • 2 = 2-4 hours (~ half-day)
  • 3 = 5-8 hours (~ 1 day)
  • 5 = 9-15 hours
  • 8 = 15+ hours
  • To weight each task, we sat down with each designer/developer to get their thoughts on how long each task would take, and we then assigned the task the highest weighted score.

Improvements for Next Sprint:

  • Communicate and respond to blockers ASAP.
  • Leverage scrum point weight system to better distribute tasks in future sprints based on team bandwith.

With our fourth sprint complete, we move onto our fifth sprint!




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